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1. Naglfar problem - in Ships and Modules [original thread]
100% agree with the OP. The nag/nid are crap, simple as that. This is offset a bit by having the best looking models but in the end this is not a beauty contest. Imho the split weapon stuff has to go, they are just hidden nerfs. For the extra tra...
- by Aggressive Salesman - at 2007.05.10 12:35:00
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2. Nerf huginn/rapiers. - in Ships and Modules [original thread]
Wow, the IQ of this forum reaches a new low What's next, nerf the Muninn? Or perhaps the Nidhoggur?
- by Aggressive Salesman - at 2007.05.10 12:06:00
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3. List of Useless(tm) Modules - in Ships and Modules [original thread]
Target painters hands down
- by Aggressive Salesman - at 2007.04.29 09:57:00
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4. The three most overpowered ships in Eve - in Ships and Modules [original thread]
1. Titans 2. Motherships 3. Gallente drone boats (Eos, Myrmidon, Dominix, Moros) The Vagabond overpowered? Don't make me laugh. What does Minmatar have going for it right now: - Tank? No, outtanked by all other races in all ship categories (exc...
- by Aggressive Salesman - at 2007.04.24 23:51:00
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5. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Originally by: Galyrion I find gallante fine except for a few ships. Myrmidon,Eos and Dominix. The common problem with these ships is they are too versitile without having to sacrifice allot. Myrmidon is perhaps the biggest issue atm. They...
- by Aggressive Salesman - at 2007.04.23 16:45:00
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6. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Originally by: Sadist Let's sum up. 1. Worst range on close range guns. Amarr get 50km+10 faloff with scorch, while gallente get 12km+15km. With Null. On neutrons. Despite the MYTH that all fights happen close range or in web range, it is...
- by Aggressive Salesman - at 2007.04.23 08:16:00
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7. Nidhoggur setup - in Ships and Modules [original thread]
Originally by: Zhaine Originally by: Altrex Stoppel Edited by: Altrex Stoppel on 22/04/2007 14:13:05 Originally by: Zhaine Are you trained for cap shield boosters or armor reps (or both)? The 'Hoggur (as it should clea...
- by Aggressive Salesman - at 2007.04.22 15:48:00
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8. Boost the Naglfar - in Ships and Modules [original thread]
Originally by: Waxau From what i know of, the Naglfar does the most dps, when skilled for properly, and is far more versatile in skill wise, due to the ability to armor tank, shield tank, use missiles and minnie turrets. Which means you ca...
- by Aggressive Salesman - at 2007.04.22 15:34:00
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9. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Originally by: Jim McGregor Originally by: Tista myrm needs to lose a mid slot, since it already has a 125 drone bay which is more than enough. No it needs buffing since it can still lose sometimes if you're flying it when drun...
- by Aggressive Salesman - at 2007.04.22 15:06:00
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10. Halo implant damage reduction calculation - in Ships and Modules [original thread]
Wow, if this is accurate then Halos are pretty much worthless. Only interceptors can manage to get any realistic use out of it. If you fight against a ship with bigger guns, as long as you maintain any kind of decent transversal they can barely hi...
- by Aggressive Salesman - at 2007.04.21 23:32:00
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11. vote: Is gallante over powerd? - in Ships and Modules [original thread]
Yes, and almost fully agree with the OP except some details. Their EW is undeniably the best now that ECM was toned down, but ECM and Tracking Disruptors are good. Only one is chance based and the other one doesn't affect all ships. Damping screw...
- by Aggressive Salesman - at 2007.04.20 20:46:00
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12. What will/should be nerfed next? - in Ships and Modules [original thread]
Gallente needs to be nerfed down a bit. Starting with the Eos and capitals would be a good start.
- by Aggressive Salesman - at 2007.04.10 08:10:00
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